About Me

Tools & Skills

max   photoshop   unity   xnormals   zbrushhandplane

Curriculum Vitae
2016 – current

I’m responsible for interface design as well as some 3D assets.

2014 – 2015
Illustration and Graphic design.
My tasks include creating 2D and 3D assets for game protoypes and live games, as well as commercial art.
2012 – 2014
Right after university I took the opportinuty to be part of the indie game Orcland.
(to the project)
2010 – 2012
Graduated from the SAE in 2012 with a Bachelor of Arts, Interactive Animation
Workshops & Certifications
2014 Character Design For Film And Games with Danny Williams
2013 held several 3D-Workshops over the year at my former art School
CGMA Fundamentals of Character with David Colman
Zbrush Workshop by Phil Amelung
2012 schoolism Digital Painting with Bobby Chiu
2010 Scrummaster Workshop